As some of you noticed recently, a patch was slated to release January 6th 2022 after the end of Winter Wonderland 2022 event.
That patch was quickly reverted to a previous version from December 16th 2021 due to alarming bugs that broke some in game mechanics. Good news for players was that the patch rereleased that following night.
Patch notes summary, see here for the official list:
- Moira: Fade can now jump much higher
- Reinhardt: Earthshatter deals 200 more damage within 1.75 m of impact area
- Hanzo: Storm Arrows can ricochet once on impact
- Cassidy: Combat Roll can now roll while in the air
- Torbjorn: Rivet Gun – ALT Fire ammo cost decreased from 3 to 2
- Wrecking Ball: Grabbling Claw grapple time increase to 6 seconds
Remember, that it has been months since Blizzard released a patch to live servers. A new patch has been anticipated for awhile and for awhile now, has only been limited to hero balance changes, along with a few new arcade-based maps and bug fixes. A few quality-of-life features have been brought in for players involving social options too.
Players had mixed reactions to the changes being brought into the live servers. Most are just strongly anticipating news on content being worked on for Overwatch 2.
However, these “balance” changes were some that were seen from the experimental that most deemed not be realistic enough to go live.
As day goes by, players lose faith in the devs that they are here to deliver impactful changes, and bring in content/news that can tide people over for the sequel.
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